Invalid reps in Enode Pro explained | Enode

Category: Tips, tricks and troubleshooting

Not every movement the sensor sees is a rep worth counting. Re-racking the bar, a half-depth warm-up rep, a bump against the rack: all produce motion. Enode Pro deals with this through one consistent rule: invalid reps are always visible and never counted.

What "invalid" means

A rep marked invalid keeps its place and its number in every list, chart and timeline, shown muted, but it contributes to nothing: not the rep count, not set averages, not 1RM or RIR estimates, not exports. You can always see what happened; it just does not distort the data.

How reps become invalid

Automatically. After a tracked set, the app reviews the reps. A first or last rep that clearly deviates in distance or speed (the classic un-rack and re-rack pattern), or a rep whose movement path does not match the rest of the set regardless of tempo, gets flagged. Flagged reps are marked, never deleted.

By you. In the complete-set sheet, expand the reps card, select any reps, and toggle their validity either way. Your decision always beats the automatic check, in both directions: you can rule out a rep the app accepted, or reinstate one it flagged.

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Caption: An invalid rep keeps its place in the list, shown muted, and counts towards nothing.

Deleting instead

If a movement should not appear at all, delete the rep rather than invalidating it. Invalid is for "happened, should not count"; delete is for "should never have been a rep".

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Caption: Tapping on the completed set in the left hand side of the screen allows you to open the drop down showing each rep. You can delete, or validate reps.

One current limit

On the Live Hub gym display, reps ruled invalid are not shown rather than shown unmarked, so a leaderboard never displays a number that would not count.

Related articles: Running a session, start to finish · Where the numbers come from · Live Hub: gym displays and competition boards

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